I’ve been developing casual games for over 15 years on a variety of platforms. I specialize in creating branded and educational games. I’ve done work in HTML5, Unity and Flash, as well as native mobile games in C++ and Objective C.

I consider logic just a part of a larger creative palette, but an important part. Game development is as much a craft as it is an art, and solid coding skills unlock countless creative boundaries. I love to create novel mechanics, work with physics and other dynamic systems, but always in service of an engaging user experience.

These are games I developed as the technical director for TreSensa. All of these samples should be playable on any modern browser, desktop or mobile.